A feature that could be very useful is the ability to toggle texture on/off with both Turntable Groups and individual scans after they've already been completed, much in the same way you can completely disable a scan's visibility.
Example Scenario: Scanning a model where scanning spray was used but forgetting to change the pre-scan toggle, then resulting in scans that now have a white texture. Scans either need to be kept because they are needed for their geometry and will there for dilute when the mesh is completed and texturized, or the scans need to be completely redone. Instead, next to the eye-shaped visibility button, perhaps there could be another button, perhaps shaped like a painter’s palette, that could toggle off the texture for those specific scan groups while leaving their geometry visible.
This could also be helpful when there are other odd discrepancies that show up, such as dust or a small bug landed on the object during a scan, a lighting change issue, etc.