@J P I am open to share but all the code is also depending on specific HW setup. I have made custom PCB to trigger movement of liniear actuator in front / away of left camera. This is getting contr...
@J P I am open to share but all the code is also depending on specific HW setup. I have made custom PCB to trigger movement of liniear actuator in front / away of left camera. This is getting contr...
Hi Andrew, go to scan settings and increase the point clipping radius which is 150mm per default. It's important to mark the "use" checkbox so that changed values are used. By this you can...
Hardware setup and API control SW is almost finalized. For the comparison i used an apple which can be quite reflective what can be seen from the images with out-of-box setup. MAF3 out-of-box t...
@JP Many thanks for positive reply! Such feedback is good motivation to proceed sharing the results here. Meanwhile i switched to more powerfull LED light (2x Godox LDP18bi). Thanks to cross pol...
Here some new results from texture image capturing in comparison to ... Out of box (using projector as light source, no CP filter) with 3x images and HDR creation. With external light, without ...
Hi Trevor, thanks for reply. Meanwhile i have managed to pass the calibration procedure taking the super picky positioned 57 images from different height, position, tilt and rotation angle. It too...
Hi Drew, to be very clear. I bougth the device new 4 weeks ago from very relieable german online store. The unit was not dropped from my side and is used in normal heated office. I almost fell off ...
Hi Drew, here the results from quest test with calibration card. With calibration card on single shot the texture is aligned. :-) The funny thing is that when removing the card with next sc...
@Trevor Townsend I have checked the elephant scan again and the reason of the texturing comes from the fact that texture from single scans are not aligned correctly. Issue reported also here....
I have realized that texture from single scans (turntable off) are not correctly aligned to the mesh while the texture taken with turntable are correctly aligned. Even when the mesh afterwards from...
Tom, great to see you joining this experiment! The polarizing film looks good and at first you can use the same for lights and cameras (rotated by 90°). And with those 2x lights for this price ...
@Trevor Townsend Thanks for your reply. To be honest the comparision with the elephant was not the best example because object is highly reflective with black base ... very difficult to be scanned ...
Hi Drew, first of all thanks for your detailed answer. I would love the MAF3 would support (global) marker detection which would make alignment much more easy which does not require global ...
I have uploaded the "experimental" filter on Makerworld which can be downloaded here: https://makerworld.com/de/models/2249701-cross-polarization-filter-round-maf3-3d-scanner https://makerworld.c...
@Tom Meeks The filter holders are 3d printed. I will upload them to Makerworld tomorrow. For the time beeing it's very simple design for testing, but it works. I have made two options. One with 25...
Hello, i have some questions regarding alignment methods used in current implementation and options to be used via API. Based on my experience also with other scanners there are three major alignm...
@Tom Meeks The reflections on glossy objects can be eliminated best when using external lights with cross polarization on lights and cameras. I also would like to have option to switch on/off the l...
Could it be texture from some scans? Have you tried to set texture opacity to zero?
Thanks Drew for positive feedback. It's definetely worth to implement this because the texture quality is improving a lot. It's a huge difference !!!! I will draft a proposal from my side about th...
Thanks Drew! Very useful information. I am making some good progress with API control: