Hi Jp, yeah I'd love to know more about your project and see what you're building. Please contact us at info at matterandform.net and I'll respond with my personal email. Cheers -Drew
Hi Jp, yeah I'd love to know more about your project and see what you're building. Please contact us at info at matterandform.net and I'll respond with my personal email. Cheers -Drew
Hi Christian GassnerPlease see this post about the Three Desktop Beta if you're interestedhttps://www.matterandform.net/community/xenforum/topic/217623/looking-for-beta-testers-desktop-version-for-...
Reviving a dead thread to steal some buzz. We have an closed Beta for the THREE Desktop app if you're interested, https://www.matterandform.net/community/xenforum/topic/217623/looking-for-beta-tes...
I'm not sure in what way that would work. Can you be more specific about what you're trying to achieve?
Hi Karine-Johanne Charlot,Please see this post about the Three Desktop Betahttps://www.matterandform.net/community/xenforum/topic/217623/looking-for-beta-testers-desktop-version-for-three
Hi All, Some exciting news today. We've been working on one of the biggest requests from the community: a desktop version of the software for the Matter and Form THREE. This took a major overhau...
Hey JP The achieve 200mm distance, you will need to reposition the cameras. This would require opening the unit, building a new camera mounting system, and recalibrating with the factory calibrati...
Answer: Sort of... The Python API lets you request a single scan and retrieve both the color image and the associated depth map directly, but the scan still needs to process to generate the depthm...
Hi Rob,Position, Normal and UV are correct Triangle is the index of the point for each triangle. It's an array that represent Point1 Point2 and Point3 in a triangle. That index refers back to the ...
Hi Christian,When you scan with a turntable, or with the card in the scene, the camera calibrations is refined. The unit you have seems like it's out of calibration. This could be from vibrations, ...
Hey Christian, Can you try a quick test for me? When you do a single scan, put one of the calibration cards in the scene so it's visible from both cameras. You don't have to scan the card, just th...
Hi Cristian, I encourage you to read the schema, which has every command available for the THREE and will provide answers to most of your questions https://github.com/Matter-and-Form/V3Sche...
Hi Christian Gassner The scanData is used for downloading the 3D data of a scan (vertex, normals etc) and does not include images (other than textures). The pattern images are not stored on t...
Hey Rob, This is a bug... sorta.... Good catch. The scanner performs better if the cameras are set to the same values and so originally, getting/setting the cameras was kept the same for both camer...
Hey Christian Gassner,Thanks for the amazing exploration and work. We'll look at adding HDR to the texture capture again. We did some research with HDR in the past, and found the big differen...
@Rob M, they are separate and you can leave Digital gain at it's minimal value. Analog Gain will give better results over Digital gain if needed.
Davis, Appologies for the late reply, this got marked and left on read. The card needs multiple angles to determine the floor with any resonable accuracy as you noted, so not possible with the...
Hi Rob,They are proportionally mapped. The API gives raw values that come from the hardware driver on the camera itself, which we decided wasn't a friendly scale, so we mapped them to more resonabl...
Hi Davis,Can you share your code for getting a calibration working with me? I might be able to help debug what's going on. Just to give you some confidence in the machine, the API's are all the sam...