Hi Rob,Position, Normal and UV are correct Triangle is the index of the point for each triangle. It's an array that represent Point1 Point2 and Point3 in a triangle. That index refers back to the ...
Hi Rob,Position, Normal and UV are correct Triangle is the index of the point for each triangle. It's an array that represent Point1 Point2 and Point3 in a triangle. That index refers back to the ...
Hi Trevor, thanks for reply. Meanwhile i have managed to pass the calibration procedure taking the super picky positioned 57 images from different height, position, tilt and rotation angle. It too...
You built this with the THREE API? If so, that is impressive indeed!
Hi Christian, The calibration process is not easy, you're right, which is why the scanner is calibrated in the factory using a robotic arm. It's possible to do it on your own, but we don't ask our...
That is great work! It's one thing to identify issues and quite another to set about creating a solution. Nice! I really appreciate what you have brought to the table.
Hi Drew, to be very clear. I bougth the device new 4 weeks ago from very relieable german online store. The unit was not dropped from my side and is used in normal heated office. I almost fell off ...
Hi Christian,When you scan with a turntable, or with the card in the scene, the camera calibrations is refined. The unit you have seems like it's out of calibration. This could be from vibrations, ...
Hi Drew, here the results from quest test with calibration card. With calibration card on single shot the texture is aligned. :-) The funny thing is that when removing the card with next sc...
Hey Christian, Can you try a quick test for me? When you do a single scan, put one of the calibration cards in the scene so it's visible from both cameras. You don't have to scan the card, just th...
@Trevor Townsend I have checked the elephant scan again and the reason of the texturing comes from the fact that texture from single scans are not aligned correctly. Issue reported also here....
I have realized that texture from single scans (turntable off) are not correctly aligned to the mesh while the texture taken with turntable are correctly aligned. Even when the mesh afterwards from...
Tom, great to see you joining this experiment! The polarizing film looks good and at first you can use the same for lights and cameras (rotated by 90°). And with those 2x lights for this price ...
We have an upcoming snow storm that promises to keep me at home for the next few days. If our electricity doesn't go off I plan to try some polarized light scans. I really appreciate yo...
Interesting observation! It makes sense that leaving out a poorly aligned scan could give a cleaner mesh—one bad piece can really throw off the whole registration. It might be worth trying to...
Thank you for your input Trevor, I am getting closer to understanding some basic knowledge of the data formats and I now understand most of the data formats for the buffers returned by the ScanDat...
@Trevor Townsend Thanks for your reply. To be honest the comparision with the elephant was not the best example because object is highly reflective with black base ... very difficult to be scanned ...
Hi Drew, first of all thanks for your detailed answer. I would love the MAF3 would support (global) marker detection which would make alignment much more easy which does not require global ...
Hi Cristian, I encourage you to read the schema, which has every command available for the THREE and will provide answers to most of your questions https://github.com/Matter-and-Form/V3Sche...
This is really cool stuff Christian. I will say that you should be able to get much better texturing results from THREE, using the regular method, than what you've demonstrated. That scan looks lik...
Hi Rob, Those are all values that describe the points and how they inter-relate, and can be arranged in different ways depending on the particular file format you want to use. For example, and .xy...