Hi Paul, That can happen when one scan, in this case your green one, is not well-aligned with the other scans. Keeping that scan will degrade the overall quality and removing it will improve it. ...
Hi Paul, That can happen when one scan, in this case your green one, is not well-aligned with the other scans. Keeping that scan will degrade the overall quality and removing it will improve it. ...
Time for me to demonstrate my newbie-ness to 3D data formats. I am good with the export functions as the data is presented in one of many defined data formats and I can chase those down. I w...
I have uploaded the "experimental" filter on Makerworld which can be downloaded here: https://makerworld.com/de/models/2249701-cross-polarization-filter-round-maf3-3d-scanner https://makerworld.c...
@Tom Meeks The filter holders are 3d printed. I will upload them to Makerworld tomorrow. For the time beeing it's very simple design for testing, but it works. I have made two options. One with 25...
@Christian Gassner I am interested in testing polarization. Are your filter holders 3D printed or purchased? If printed, I would love to have the .STLs you used. Also, I would like to ...
Hello, i have some questions regarding alignment methods used in current implementation and options to be used via API. Based on my experience also with other scanners there are three major alignm...
@Christian Gassner I always scan without texture support. I feel it is alignment related. 2.14.0.0
@Tom Meeks The reflections on glossy objects can be eliminated best when using external lights with cross polarization on lights and cameras. I also would like to have option to switch on/off the l...
Could it be texture from some scans? Have you tried to set texture opacity to zero?
@Drew Shark I am so happy to hear what you had to say! The issues with single source lighting are exacerbated by the fact that the reflections are repeated at every stop, albeit on a differen...
I did solve my issue with the the IP address image using SetProjector. I was neglecting to send an information in the 'color' field. Once I did so, I was able to have a sol...
When scanning a toilet part, I did three scans. Red and Blue are the top, Green is the bottom (you could argue the Blue is redundant). Note how there is a black gap in the center which causes prob...
Thanks Drew for positive feedback. It's definetely worth to implement this because the texture quality is improving a lot. It's a huge difference !!!! I will draft a proposal from my side about th...
Thanks Drew! Very useful information. I am making some good progress with API control:
Sounds good, I was most interested in testing the Three to verify independent control, but as of right now I don't have a pressing reason to implement it. I will just set both cam...
Hi Christian Gassner The scanData is used for downloading the 3D data of a scan (vertex, normals etc) and does not include images (other than textures). The pattern images are not stored on t...
Hey Rob, This is a bug... sorta.... Good catch. The scanner performs better if the cameras are set to the same values and so originally, getting/setting the cameras was kept the same for both camer...
Hey Christian Gassner,Thanks for the amazing exploration and work. We'll look at adding HDR to the texture capture again. We did some research with HDR in the past, and found the big differen...
Here is a rough texture that was created by scanning the Roly-Poly upside down to capture the bottom at about the same light level as the top. Two scan sequences and two individual scans were...
Thanks so much for the explaination and new example! Very Impressive! Since we do not have a RAW image available, simplly using a photo app to process cannot attain the results you are demonstrat...