HDR to improve texture quality


  • I got my hands on MAF3 scanner view days ago.

    It's really extremely easy to use the scanner.

    However i am missing some advanced features which would boost the device performance to get much more out of the MAF3 device. Regarding texture quality the MAF3 cameras have quite low dynamic range. On objects which contain light (white) and dark (black, grey, brown) colors it's impossible to find exposure settings which fits for both .... light and dark area. While white areas are already reaching 100% white saturation the darker areas are completely under exposed and no details captured. Because of this HDR would be needed to increase the dynamic range of MAF3 cameras.

    Just for comparison, the same scenery with same lightning conditions taken with 14 years old DSLR. Unedited iimage.

    Lights and darks are exposed pretty well and even dark areas showing lot of details.

     

    For some poc testing i captured 3x images with MAF3 device with external lightning and cross polarized filters to reduce reflections. HDR based on: Normal/Under/Over-Exposed.

    Cross polarization is other hot topic and i might open another thread for discussion on this.

    The texture images from MAF3 have been exported to manually create HDR image.

    And this HDR images have then been replaced with normal texture images from MAF3 device.

    The resulting HDR image speaks for itself. Light and dark areas are pretty well exposed and even lot of details visible in dark areas.

    Here the comparision between normal out of the box method VS HDR method.

    It's lot of manual effor to capture HDR images seperately, export, post-process, import again on MAF3 device.

    Because of this all the HDR processing (picture capturing + HDR image processing) should be automatically done on the MAF3. This request is just of the texture but it would also make sense for the point cloud capturing.



  •  

    Nice work!

    As someone with a professional photo/video background, I am happy to see this post. 

    While we have to remember that the cameras used in 3D scanners are video oriented, rather than photo oriented, it never hurts to strive for improvement. 

    One of the limitations of the THREE is the single light source. I am hoping that there is some way to drive at least two softened lights or flashes in the future for the image capture portion of a scan using the wireless capabilities for triggering on and off.  Having better, more evenly distributed lighting would help ennormously.


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