I have done some basic testing using cross polarization with MAF3.
I am using this for photogrammetry and to me this is the holy grail to get outstanding texture quality.
Cross polarization requires external lights where polarization between light and cameras are crossed by 90°.
This helps to reduce light reflection on the object (white spots). Especially for bright objects this can be big problem. Most professional photogrammetry experts are using DSLR with ring flash and cross polarization.
I am sharing this idea here in the forum to see if there is any willingness from dev team to support such expert features in the MAF3 software. It's not rocket science but HDR and use of external lights (with or without cross polarization) would require some processing options to make it easy to handle. At least running custom macro to define sequence of commands with different exposure setting for point cloud scanning and texture capturing would be needed.
Feedback and discussion about this idea .... welcome!
MAF3 and external lights equiped with polarization filter. Polarization from ligths and cameras are crossed by 90° to reduce light reflection a lot.

Without cross polarization lot of reflections visible!

With cross polarization used, the reflections are reduced a lot ... almost completely eliminated!

GIF animation is showing the difference when changing the polarization filter on the MAF3 cameras from non-crossed to crossed position.

I believe that use of external light (with and without cross polarization) and HDR support could boost the texture quality a lot and make MAF3 to a real differentiator compared to competition. The HW design from MAF3 supports such optimizations, but they will require some additional software support and updates. I am hoping to see support in later SW versions and to have some interesting discussions on the topic.







